AI Insights · Timothy · January 2022
Top 5 Snake Games on iOS in Belgium: Q4 2021 Performance
An overview of the performance of the top 5 snake games on iOS in Belgium during Q4 2021, highlighting trends in downloads, revenue, and active users.
The performance of the top 5 snake games on iOS in Belgium during Q4 2021 showcased a variety of trends in downloads, revenue, and active users. Data from Sensor Tower provides insights into the metrics for these popular games.
slither.io experienced a notable fluctuation in weekly downloads, peaking at around 3.9K during mid-October before dropping to 804 in late November. The game saw a resurgence in December, reaching 2.2K downloads in the final week. Weekly active users also reflected this trend, starting at approximately 12.3K in late September, peaking at 18.8K mid-October, and ending the year at 14.7K. Revenue was minimal, with occasional peaks of up to $19.
Snake.io - Fun Online Snake showed a varied performance in weekly downloads, starting at 736 and reaching a high of 2.9K in mid-December. Active users followed a similar pattern, beginning the quarter at around 6.3K and peaking at 13.3K by the end of December. Weekly revenue fluctuated, reaching a high of $45 in the last week of the year.
WormsZone.io - Hungry Snake had a steady but modest performance in weekly downloads, starting at 102 and ending at 172. Active users showed a slight increase, beginning at 1.4K and reaching 1.3K by the end of the quarter. Revenue was minimal, with occasional peaks up to $16.
Boas.io Snake vs City had a gradual increase in weekly downloads, starting at 46 and peaking at 203 in late December. Active users followed a similar upward trend, beginning at 75 and reaching 318 by the end of the year. This game did not generate any notable revenue during the quarter.
Snake Arena 3D: Battle Rivals! showed a fluctuating trend in weekly downloads, starting at 144 and peaking at 234 in the final week of December. Active users decreased initially, from 722 in late September to 466 in late November, before rising again to 739 by the end of the quarter. Revenue saw minimal activity, with peaks up to $17.
For more detailed insights and data, visit Sensor Tower.